Tier 3, it’s a killer piece of the puzzle.Įquipped hero is a Brute – Might not be that useful, unless having two levels of one alliance counts as an extra alliance? I have no idea. An argument could be made that it’s not that useful almost anywhere.Įquipped hero is a Hunter – this was the piece that allowed me to get to 12 Alliances with just 9 players. Let’s go through them to work out which ones are the best.Įquipped hero is Blood-Bound – not that useful here, because Blood-Bounds are so bloody cheap and they always show up early. I know this is usually a terrible idea, but only if you’re trying to win. When you get to the item rounds, you will want to reroll your items to get a hat. The items – Volvo’s favourite items in all the world, HATS – were added with the 1.0 release. Items are your best friend when going for this achievment! A couple of good items will reduce your need to find certain units, allowing you to focus more on levelling up than rerolling. I went to 10 anyway because why not, but it wasn’t necessary. I achieved my 12 synergies with just 9 units. There was something else about this board too. If I’d known I was going to get a Medusa as my first 5 gold hero, maybe I wouldn’t have bothered. I dropped Demon because I never saw a Terrorblade, and I made up for his absence in a different way – through items. Here’s the board I used to get the achievement.Īs you can see, a few wasted synergies, but largely the same deal. This provided me with a lot of options, but it had a downside. Let’s get into the team itself, because you’re not here for my motivational speeches.īefore I went after this achievement, I jumped into the training board to build something out without the pressure of the live environment. And you’ll also want to actively take items that you’d otherwise never dream of acquiring, and you’ll probably have to sit around for a bit with a druid who isn’t pulling his weight, and because you’ll be spending all your money on levels you’ll almost definitely reach level 10 with some 1 star units on the board. What you need to do to build this team is ‘force’ certain synergies, which is a terrible strategy in Underlords now that Scrappys have finally gone away. Winning isn’t impossible with a Master of None team, but it requires a significant amount of luck and it’s completely unnecessary, so there’s no reason to worry about doing it. I’m talking about knowing the team you’re putting together is fundamentally doomed, and being ok with it anyway. When I say you need to be prepared to lose, I’m not talking about ‘open fort’ strategies where you lose on purpose to get a bunch of free rerolls during the early rounds, when losing doesn’t cost you too much life (relatively speaking). The trick to getting the achievement, however, is to not lose too fast. Specifically, you need to prepare to lose. Just look at it.īut how do you get it? How do you create a team with 11 different synergies? The master of none title is easily the prettiest of the achievement titles. Guide to Getting the Master of None Achievement Introduction Guide to Getting the Master of None Achievement.
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